Pyrogenesis  trunk
Color.h
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1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * Convert float RGB(A) colors to unsigned byte
20  */
21 
22 #ifndef INCLUDED_COLOR
23 #define INCLUDED_COLOR
24 
25 #include "SColor.h"
26 #include "maths/Vector3D.h"
27 #include "maths/Vector4D.h"
28 
29 // simple defines for 3 and 4 component floating point colors - just map to
30 // corresponding vector types
33 
34 // exposed as function pointer because it is set at init-time to
35 // one of several implementations depending on CPU caps.
36 extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
37 
38 // call once ia32_Init has run; detects CPU caps and activates the best
39 // possible codepath.
40 extern void ColorActivateFastImpl();
41 
42 #endif
CVector3D RGBColor
Definition: Color.h:31
Definition: Vector3D.h:28
CVector4D RGBAColor
Definition: Color.h:32
Definition: Vector4D.h:28
SColor4ub(* ConvertRGBColorTo4ub)(const RGBColor &src)
Definition: Color.cpp:45
Definition: SColor.h:30
void ColorActivateFastImpl()
Definition: Color.cpp:80