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CGUIList.h
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_CGUILIST
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#define INCLUDED_CGUILIST
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#include "
GUItext.h
"
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class
CGUIList
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{
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public
:
// struct:ish (but for consistency I call it _C_GUIList, and
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// for the same reason it is a class, so that confusion doesn't
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// appear when forward declaring.
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/**
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* List of items (as text), the post-processed result is stored in
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* the IGUITextOwner structure of this class.
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*/
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std::vector<CGUIString>
m_Items
;
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};
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#endif
CGUIList
Definition:
CGUIList.h:24
CGUIList::m_Items
std::vector< CGUIString > m_Items
List of items (as text), the post-processed result is stored in the IGUITextOwner structure of this c...
Definition:
CGUIList.h:33
GUItext.h
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