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AlphaMapCalculator.h
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1 /* Copyright (C) 2009 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * Determine which alpha blend map fits a given shape.
20  */
21 
22 #ifndef INCLUDED_ALPHAMAPCALCULATOR
23 #define INCLUDED_ALPHAMAPCALCULATOR
24 
25 #include <string.h>
26 #include "BlendShapes.h"
27 
28 // defines for blendmap flipping/rotating
29 #define BLENDMAP_FLIPV 0x01
30 #define BLENDMAP_FLIPU 0x02
31 #define BLENDMAP_ROTATE90 0x04
32 #define BLENDMAP_ROTATE180 0x08
33 #define BLENDMAP_ROTATE270 0x10
34 
35 ///////////////////////////////////////////////////////////////////////////////
36 // CAlphaMapCalculator: functionality for calculating which alpha blend map
37 // fits a given shape
38 namespace CAlphaMapCalculator {
39  // Calculate: return the index of the blend map that fits the given shape,
40  // and the set of flip/rotation flags to get the shape correctly oriented
41  int Calculate(BlendShape8 shape,unsigned int& flags);
42 }
43 
44 #endif
Definition: BlendShapes.h:76
int Calculate(BlendShape8 shape, unsigned int &flags)
Definition: AlphaMapCalculator.cpp:238
Definition: AlphaMapCalculator.cpp:31